
They are a group of sisters who initially appear to be four women held captive on the Ghost Ship.After losing Tetra to the mysterious Ghost Ship, this young hero embarks on an ocean-wide quest to free her, and later, the Ocean King.Template:OC This group of ghouls are always happy.Even when angry,they remain cheerful.Eerily cheerful.But nevermind that,they love making people happy even if they are going to be the next bosses in a Zelda game.They at least want people to like them,be it through music or skateboaring tricks.They also enjoy doing stunts,as they mistook being mischevious for being cool.They are annoyingly. , Jigoku Yon Shimai Kyubasu, Hellish Four Sisters Cubus) are collectively a boss from The Legend of Zelda: Phantom Hourglass. The Diabolical Cubus Sisters (. They deceive Link into believing they were locked away on the Ghost Ship, causing him to scour the base of the ship in search of all four. They belong to the Great House of Cubus and claim to have heard of Link prior to his arrival. The Diabolical Cubus Sisters, or more simply known as the Cubus Sisters, are, collectively, the boss of the Ghost Ship, the fourth Dungeon in Phantom Hourglass.
Battle Boomerang: The player can direct it by drawing lines with the stylus. Badass Adorable: His cuteness is matched by his high skill in battle and outsmarting Phantoms. For more information on him, see that game's character sheet.
Experienced Protagonist: Make no mistake, despite his goofy exterior this is the exact same Link who defeated Ganondorf. Not only is it forged from three one-of-a-kind metals and has the Phantom Hourglass lodged in its guard, but it's the only weapon powerful enough to kill the otherwise invincible Phantoms. Cool Sword: He can get the Phantom Sword near the end of the game. Both are crucial to defeating Bellum.
Kleptomaniac Hero: As per usual with the incarnations of the hero, but Link starts his quest by swiping Oshus' sword from his hideaway. Infinity +1 Sword: He obtains the Phantom Sword late in the game, which lets him slay the Phantoms in the Temple of the Ocean King. Heroic Mime: Usually, but he subverts it by shouting for Astrid over a wall. Heartbroken Badass: He is devastated when he sees that Tetra has been turned to stone. Whether he got rid of the sailboat or just wasnt using it at the time is not explained. Forgotten Fallen Friend: After leaving home in the King of Red Lions at the end of The Legend of Zelda: The Wind Waker, the opening of this game shows him living on Tetras pirate ship before being whisked off to his new adventure.
Undying Loyalty: To Tetra. Time Stands Still: By the end of the game, he can use Ciela's Time Spheres to freeze time. Sword Beam: He can use this technique after powering up Ciela.
Accidental Hero: He once saved Jolene from a sea monster by ramming it with his ship.when he was trying to escape. He provides most of the comic relief in the game. He's a complete coward, and only agrees to help Link when he learns of the possible treasure involved. When he finally does so, he is left devastated by the fact she has been petrified as a result of the Ghost Ship's curse, and sets out to find a way to bring her back to normal.The captain of the steamship Link uses in Phantom Hourglass.
Character Development: He goes from a greedy, cowardly crook to saving Link and Tetra from Bellum, then giving up his original goal of treasure so he can get his ship back. Boss Remix: When he becomes possessed by Bellum, the boss music is a remix of his leitmotif. Badass Mustache: He has a slight one, and even before meeting Link he was an experienced sailor who was willing to run into the life-draining Temple of the Ocean King.
Demonic Possession: He becomes the final boss under the influence of Bellum. Cowardly Sidekick: He never accompanies Link during his adventures in the dungeons or the islands. He tends to leave the adventuring to Link once they team up, though. Cowardly Lion: Well before his Character Development sets in, he proves himself willing to charge into the dreaded Temple of the Ocean King to find clues about the Ghost Ship. Linebeck more than the riches he's pursuing.
The only thing that initially keeps him on Link's side after finding out the Ghost Ship treasure was a hoax was the promise of a wish from the Ocean King. Every Man Has His Price: For most of the game, Linebeck won't think of going into danger without some kind of reward. Dub Name Change: His name is changed from Lineback in the original Japanese. He then gets possessed by Bellum in retaliation.
Lovable Coward: He's incredibly cowardly, but he's also very endearing at the same time. Legacy Character: As of Spirit Tracks, he has a descendant living in New Hyrule (Linebeck III). Good luck getting him to show it. Jerk with a Heart of Gold: Despite his mean-spirited and cowardly attitude, he is a good person at heart. Identical Grandson: Linebeck III is this to him in The Legend of Zelda: Spirit Tracks. But when he took up the Phantom Sword to hold off Bellum until Link could wake up he showed everyone that he has the heart of a hero.

But Now I Must Go: An interesting variant in that Link is technically the one who's leaving, but Ciela tells him that as much as she would like to stay with him after the game ends, her place is alongside the Ocean King with the other spirits. Acrophobic Bird: The two abilities you get from the Spirit of Courage are sword beams and a Time Stop ability neither of which have anything to do with courage as they allow you to attack from a distance or when your enemy can do jack-all to defend themselves. She helps him throughout the game.
Exposition Fairy: She's a Suspiciously Similar Substitute of Navi and Tatl, even having similar attitudes to both of them. Dub Name Change: She's called Sciele in Italian. She does show some appreciation for the "heart of gold" part of him, though. Which makes sense for the Spirit of Courage. She doesn't just hate his jerkish, cowardly behaviour, she despises it.

Cubus Sisters Full Power They
Link must draw an hourglass shape to stop time.Spirit of PowerLeaf, the Spirit of Power. Time Stop: Grants a brief version of this to Link during the final battle with Bellum in the form of Phantom Spheres. At first they start out narrow, but at full power they becomes large waves. Sword Beam: When Link equips her as his cursor, she lets him do these once she awakens as the Spirit of Courage and is upgraded.
Fairy Companion: Once you've upgraded him using Spirit Gems, you can select him to be your guide instead of Ciela, which also ups your attack power. Failed a Spot Check: Neither he nor Neri realize that Ciela is the Spirit of Courage until her powers are restored, despite her retaining the same name, voice, and personality that she presumably had before. Exposition Fairy: He's the one who first informs Link about how dangerous Phantoms are and what must be done to avoid them. Dub Name Change: He's called Lief in German. But Now I Must Go: Departs from Link's side once the game is over, in order to return to serving the Ocean King.
The only other was Tael, the brother of Link's fairy guide in Majora's Mask. The One Guy: Not only is he the only male among the three servant spirits, but he's also the only one of two out of all the fairies we've seen in the series. Non-Indicative Name: Leaf, Spirit of Power, and has nothing to do with trees. Informed Attribute: Unlike Ciela, he lacks anything close to the type of personality you'd expect from the Spirit of Power.
This is the also the only way to increase Link's attack power in the game, curiously the Phantom Sword isn't any more powerful than the one Link starts out with otherwise.Spirit of WisdomNeri, the Spirit of Wisdom.
